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Items are objects that the player can equip in the game or resources, usually purchasable for gold, dragon crystals, crafted or even dropped, There are thousands of items in Lore that can be won, Items are sent to your in-game inventory and are divided into various qualities .

Classification[]

Item names can be different colours. This colouration describes the quality of an item. Higher quality items may be more difficult to obtain, may be rares, or have some other distinguishing feature to set them apart from lower quality items.

Junklarge

Junk: These items have a gray name, and are junk items that are mostly useless to the game or just very, very easy to obtain.

Commonlarge

Common: These items have a white name, and are typically etc. items. They are commonly drops from monsters.

Uncommonlarge

Uncommon: These items have a green name, and compose the majority of all items. They represent both items that can be purchased from shops with gold, and many items that are granted as quest rewards or as monster drops.

Rarelarge

Superior: These items have a blue name, and are much fewer in number than common quality items. They are typically items that are dropped from bosses instead of regular monsters, often with a low drop rate.

Epiclarge

Epic: These items have a purple name. These can be very difficult to obtain, and may be available only after completing a long or difficult quest

Legendarylarge

Legendary: These items have an orange name, and there are fewer of them than any other type of item. They are the most difficult items to get in game.

Acquiring items[]

Items can be purchased in various stores, drops, won in missions and others. Dependent items can only be used at certain levels or ranks in order to buy, use or equip them. The player's inventory has space for 60 items, and can also store items in his bank vault corresponding to 40 item slots. Only items such as Misc items and armaments (Armor, Weapon, Helm....) can occupy spaces in your inventories or garrisoned banks, items such as pets, morphs, resources and tokens do not occupy spaces to fill.

Selling Items[]

You can sell your items to merchants all over the place, many items can be valuable or worthless, the player will also be able to sell their items in a trading system soon.

Bank Assets[]

In the vault you can store your stuff if your inventory is full, there are several vaults you can buy to store your most precious items. Hedwig Hootenheim keeps all her chests in her collection in the bank.

Craft Items[]

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Creating an item

Crafting is a feature in the game that allows you to craft an item by obtaining the materials needed for it. When you do this, your Crafting Items will be consumed in the process, and you will need to wait a certain time before the item is claimable. If you purchase an item with Dragon Crystals, you will receive the item instantly without any of your items being consumed. As of the Open Beta, not all crafting items can be purchased with Dragon Crystals.

If you have all the materials you need, you can start the crafting process and then speed up the crafting process to get the item instantly. Speeding up the process requires Dragon Crystals, but the item's original Dragon Crystal price has been halved.

Types of Items[]

Armaments: They are equipment for battles, such as weapons (Swords, Spears, Staff, Pistols, Bows), Armor, Belts, Boots, Capes, Shoulder, Helms, Gauntlets and etc...

Misc Items: Usually consumables like (Healing Potion, Mana Potion, Food, Boosts, Other potions even miscellaneous items (Gems, Shards, Treasures, Parts...)

Pets: They are pets that follow you, very stylish or even help you fight with you.

Morphs: Transformations that can help you move around the scene quickly.

Resources: Resources that can be used for crafts and many other things.

Tokens: They are used to level up a class or unlock different classes, also for PVP battles and other battles.

Items-New
INVENTORY
[]

Armors Icon Button Closed Beta
Armors
Belts Icon Button Closed Beta
Belts
Boots Icon Button Closed Beta
Boots
Capes Icon Button Closed Beta
Capes
Classes Icon Button Closed Beta
Classes
Small Health Potion
Consumables
Misc-New
Misc Items
Gloves Icon Button Closed Beta
Gloves
Helms Icon Button Closed Beta
Helms
Shoulders Icon Button Closed Beta
Shoulders
Transformations Icon Button Closed Beta
Morphs
Weapons Icon Button Closed Beta
Weapons
Pet
Pets
HarrWikiIcon
Sorted by Level

Infusion Items[]

Infusion

An item being infused

Item Infusion grants the possibility to the player increase a certain item stats and power in exchange of runes and gold, having the same aspect as a scaled item, the infusion can occur to an item with +0 to +20; having an requirement increase based on the current additional power present on an item. An item that has a maxed power increase through infusion can be extracted to get back the runes spent in the item to be re-applied to another item. Resetting its actual power variation. Items Infused using gold cannot be extracted. Capstones and Inert Runes needed to infuse items vary; they can change during the development phase upon a confirmation when a new area will be considered an "endgame".

Infusion Runes can be obtained by crafting them at Infusion Runes and Capstones, a total of 75 (25 for items with +10 cap, 50 for items with +15 cap) Runes is required to Infuse an item to +20.

Item Current Level Cap
Power Rune per Additional Power
+0-1 1 Infusion Rune
+1-2 1 Infusion Rune
+2-3 2 Infusion Runes
+3-4 2 Infusion Runes
+4-5 2 Infusion Runes
+5-6 2 Infusion Runes
+6-7 3 Infusion Runes
+7-8 3 Infusion Runes
+8-9 4 Infusion Runes
+9-10 5 Infusion Runes
+10-11 5 Infusion Runes
+11-12 5 Infusion Runes
+12-13 5 Infusion Runes
+13-14 5 Infusion Runes
+14-15 5 Infusion Runes
+15-16 5 Infusion Runes
+16-17 5 Infusion Runes
+17-18 5 Infusion Runes
+18-19 5 Infusion Runes
+19-20 5 Infusion Runes

Extract items[]

Extract

An item being extracted

Items below Level Cap instead of costing Infusion Runes, use Gold as the currency to infuse them, having a total +20 additional power, same as Runes requirements; it has an requirement increase based on the current additional power present. However the gold has a variation regarding how the item is obtained by sharing a monster drop or shop that can be purchased with the material of a certain drop or only obtainable through a shop with gold purchase or crafting.

Items near the current Level Cap with one to three level difference[]

An item has a price increase of (10 x Weapon Level) + 620 per additional power'.

Extract Cost:[]
Rune(s) Gold
1 Infusion Rune 210 Gold
2 Infusion Runes 350 Gold
4 Infusion Runes 490 Gold
6 Infusion Runes 630 Gold
8 Infusion Runes 770 Gold
10 Infusion Runes 910 Gold
13 Infusion Runes 1,050 Gold
16 Infusion Runes 1,190 Gold
20 Infusion Runes 1,330 Gold
25 Infusion Runes 1,470 Gold
30 Infusion Runes 1,610 Gold
35 Infusion Runes 1,750 Gold
40 Infusion Runes 1,890 Gold
45 Infusion Runes 2,030 Gold
50 Infusion Runes 2,170 Gold
55 Infusion Runes 2,310 Gold
60 Infusion Runes 2,450 Gold
65 Infusion Runes 2,590 Gold
70 Infusion Runes 2,730 Gold
75 Infusion Runes 2,870 Gold


Power Gold
+0-1 10 Gold
+1-2 620 Gold
+2-3 1,240 Gold
+3-4 1,860 Gold
+4-5 2,480 Gold
+5-6 3,100 Gold
+6-7 3,720 Gold
+7-8 4,340 Gold
+8-9 4,960 Gold
+9-10 5,580 Gold
+10-11 6,200 Gold
+11-12 6,820 Gold
+12-13 7,440 Gold
+13-14 8,060 Gold
+14-15 8,680 Gold
+15-16 9,300 Gold
+16-17 9,920 Gold
+17-18 10,540 Gold
+18-19 11,160 Gold
+19-20 11,780 Gold

Items below four levels below the current Level Cap[]

An item has a base infusion value of '(10 x Weapon Level)'.

An item has a price increase of (Weapon Level x Gold per Additional Power)'.

Power Gold
+0-1 10 Gold
+1-2 30 Gold
+2-3 50 Gold
+3-4 70 Gold
+4-5 90 Gold
+5-6 110 Gold
+6-7 130 Gold
+7-8 150 Gold
+8-9 170 Gold
+9-10 190 Gold
+10-11 210 Gold
+11-12 230 Gold
+12-13 250 Gold
+13-14 270 Gold
+14-15 290 Gold
+15-16 310 Gold
+16-17 330 Gold
+17-18 350 Gold
+18-19 370 Gold
+19-20 390 Gold

All items (11)

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