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There are many terms used in video game culture; some do not have a meaning that is immediately obvious. Some have even been made up just for this wiki. Here is a list.

AcronymsEdit

  • #g: A number followed by a letter g to represent the player's amount of gold.
  • AFK: Away From Keyboard.
  • AoE: Area of Effect, an ability that is able to affect monsters based on proximity rather than targeting.
  • AC: Armor Class, the amount of defense that a character or monster has.
  • AE: Artix Entertainment
  • AP: Alpha Pirate
  • BLoD: Blinding Light of Destiny
  • CD: Cooldown, the time during which abilities are unable to be used.
  • DCs: Dragon Crystals
  • DoT: Damage over Time, typically applied as a recurring debuff. Contrast HoT.
  • DPS: (Noun) The player whose primary role in a group is to deal damage. Contrast Tank.
  • DPS: (Verb, Noun) Damage per Second, to focus on dealing damage to monsters rather than surviving their attacks. Contrast Tank.
  • DR: Drop rate
  • DS: Dragonslayer
  • EQ: Everquest [2], an MMO that defined a lot of genre conventions.
  • GB: Guardian Blade
  • GP: Gold Pieces, a generic term for currency in this game.
  • HC: Hardcore
  • HoT: Heal over Time, typically applied as a recurring buff. Contrast DoT.
  • HP: Hit Points, the resource that is consumed when a player takes damage from monsters.
  • LFG: Looking For Group, a phrase used by a player who is not currently in a group to indicate their interest in joining one.
  • LFM: Looking For More, a phrase used by a player in a group who would like more people to join the group. Can also include a number to indicate how many more people are needed, eg. LF3, or LF2M.
  • MAD: Multiple Ability Dependent, to require many or all stats to be high to function well. Contrast SAD.
  • MMO: Massively Multiplayer Online [game], a genre of videogame that allows many people to play concurrently in a persistent world.
  • MP: Mana Points, the resource that is consumed when a player activates some abilities.
  • MT: Main Tank, the player who will be primarily taking the damage from a monster in a group of players. See also OT. Contrast DPS.
  • NPC: Non-Player Character, an entity in the game that is typically not hostile to the player and that provides lore, quests, a shop, or a similar function. Contrast PC.
  • OOM: Out of Mana, when you no longer have enough mana to use any skills.
  • OP: Over-Powered, when something is signifcantly better than other comparable things, often to the point of being unbalanced.
  • OT: Off Tank, the player who will primarily take damage in a group of players when the main tank (MT) isn't. See also MT.
  • PC: Player Character, the entity that the player controls and uses to interact with the in-game world. Contrast NPC.
  • PL: Pumpkin Lord
  • PUG: Pick-Up Group, a group of players who met up randomly to complete a goal, often with little organization.
  • PvE: Player versus Environment, when PCs are pitted against monsters, NPCs, jump puzzles, or other challenges. Contrast PvP.
  • PvP: Player versus Player, when combat or competition is between PCs, and some win while others lose. Contrast PvE.
  • RPG: Role-Playing Game, a type of videogame that includes mechanics such as leveling, stats, items/ inventory, quests, playing a single character, and a storyline and game-world interaction.
  • SAD: Single Ability Dependent, to only require one or two high stats to function well. Contrast MAD.
  • SMN: Summon.
  • TP: Teleport/goto.
  • WoW: World of Warcraft, a game that defined a lot of MMO genre conventions.
  • XP: Experience Points, the resource that levels up a character.

AbbreviationsEdit

  • Add: Additional [monster], usually a weaker accompaniment to a boss.
  • Crit: Critical, or to land a critical hit.
  • Helm: Helmet.
  • Mat: Material, something used in crafting an item.
  • Min-max: Minimise-maximise, to attempt to create a maximum in something at the expense of everything else.
  • Mob: Mobile object, typically a monster.
  • Necro: Necromancer
  • Op: Optimisation, to attempt to find efficiencies.
  • Pally: Paladin
  • Pat: Patroller, a monster who walks along a predefined route.
  • Pot: Potion, or some other consumable item used to health health or mana.
  • Wep: Weapon.

Terms Specific to this WikiEdit

  • Aggro Area: How close to a monster a player must move in order for it to start attacking. See also Aggro; contrast Aggro Range.
  • Aggro Range: The area in which a monster will continue to attack a player before it stops attacking and runs back to its spawn point. See also Aggro; contrast Aggro Area.
  • Alpha Strike: A monster-killing strategy that focuses on single, high-damage hit.
  • Area: A distinct map, zone, or instance.
  • Boomstick: A monster-killing strategy that focuses on hitting many monsters.
  • Long Winter: A monster-killing strategy that focuses on high damage over a long period of time. See also DoT.
  • Reset: When a foe stops attacking, returns to its spawn point, and recovers to full HP and MP after reaching the edge of its aggro range.
  • Short Summer: A monster-killing strategy that focuses on high damage over a short period of time. See also DoT.
  • Skill: An activated ability granted by a player's class.

General TermsEdit

  • Aggro: To provoke a monster to attack you. See also Threat.
  • Boss: A more powerful monster than can typically only be defeated by a group of players working together.
  • Buff (1): A beneficial condition that lasts for a limited amount of time. Contrast Debuff.
  • Buff (2): To increase the amount of something.
  • Circle-Strafe: A method of kiting that involves running from a monster in a circular path. See also Kite.
  • Collecting Bear Rumps: Slang for a quest that requires the player to collect X drops from a certain type of creature. Source
  • Debuff: A negative condition that lasts for a limited amount of time.
  • Drop: An item that a monster grants upon death. Typically has a positive connotation. See also Loot and Vendor Trash.
  • Escort: Slang for a quest that requires the player to accompany a (usually weak) NPC from one location to another while usually defending them from attack.
  • Farm: To kill a monster or complete quests repeatedly to achieve a goal, such as making money or leveling up. Typically has a positive connotation. See also Grind.
  • Fetch: slang for a quest that just requires the player to go to a location.
  • Forge: Synonym for crafting.
  • Grind: To kill a monster or complete quests repeatedly to achieve a goal, such as making money or leveling up. Typically has a negative connotation. See also Farm.
  • Imbue: Synonym for enhancing or item fusing, usually for better stats.
  • Instance: A unique area that is separated from other areas by a requirement -- typically a load time, being in a group, or having a specific item. Also a method of keeping computing requirements low.
  • Killing Boars: Slang for a quest that requires the player to kill X number of a certain type of creature. Source 2
  • Kite: To run from a monster so that it cannot attack you, usually while it is attacked by yourself or others. See also Circle-Strafe.
  • Loot: The items, GP, and XP that a monster grants upon death. Typically has a positive connotation. See also Drop and Vendor Trash.
  • Munchkin: A player who ignores, bends, or breaks rules for their own advantage. Typically has a negative connotation.
  • Nerf: To lower the amount of something.
  • Newb, Newbie: Someone who is new to something. Typically has a positive connotation. See also Noob.
  • Nonbo: A non-combo, or two things that interact poorly with each other.
  • Noob, N00b: Someone who is new to something. Typically has a negative connotation. See also Newb.
  • OHKO/KO: One-hit knockout/Knockout.
  • Pseudo-mount: A name for a transformation that is mount-like, but not exactly a mount.
  • Pull: To go to a monster or to attack it, causing it to aggro for the first time. See also Aggro Area.
  • Set: A collection of items that fit together via a theme, name, or through how they're obtained.
  • Spawn Point: The point in an area that a monster or player appears at when they first join the area. See also Spawn.
  • Spawn: To appear from nowhere, usually as a result of a speciic event (coming back to life, reaching the end of a timer). See also Spawn Point.
  • Spin2Win: Using an AoE attack, specifically Warrior, to take down as many monsters as quickly as possible.
  • Tank: To be intentionally taking hits from a monster so that other players don't take damage. See also Aggro; contrast DPS.
  • Threat: A hidden number that determines who has Aggro. It is increased by dealing damage and using skills; the player with the highest threat gets aggro. See also Aggro.
  • Tick: A recurring event, typically used in reference to HoTs and DoTs.
  • Travel Form: Another name for a transformation.
  • Vendor Trash: Items that a monster grants upon death that aren't useful except to sell for money (Etc. items, for example). Typically has a negative connotation. See also Drop and Loot.
  • Void: A black abyss usually caused by falling through the void.

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